One knight. Hold aim to shoot. Every deck is a new fight.
Xbox: LS move · RS look · A jump · B dodge · hold Y guard · RT strike/fire · hold LT aim · click L3 to toggle sprint · X use · Menu pause · View map · click R3 stealth · X or RT rear knockout. D-pad and A operate menus.
Keyboard: WASD move · mouse look (click to capture) · arrows also look · hold Q guard · click/F attack · hold right click/R aim · Space jump · B/Ctrl dodge · Shift sprint · E use · Esc/P pause · M map · C stealth · E or attack rear knockout. Drag to look if mouse capture is unavailable.
Touch: left stick to move; drag any open part of the screen to look. The large lower-right button strikes or fires. Tap STEALTH for quiet movement and wall scanning; approach an unaware droid from behind, then tap K.O. or USE. Sprint, jump, dodge, damage and normal attacks leave stealth. Tap MAP at the top to open the paused deck map. Hold AIM to enter first person and use the blaster; release to return to third-person saber combat. Hold GUARD to block in third person, or hold SPRINT to run. Point toward a droid and tap strike to close the gap and attack. Chain three hits; center the blaster reticle for auto-fire or hold fire manually.
Adjust aim assist, auto-fire, health regeneration and drag sensitivity in Settings. Every deck has a different wall palette. Blocking reduces frontal damage. Dodge grants a brief invulnerability window. Droids flash before firing. Lifts do not require clearing all enemies. No run saving.
0% disables camera assistance. Higher values pull more strongly toward visible targets close to your aim.
While AIM is held, the blaster fires only when the center reticle rests on a visible droid for a moment. Green reticle = target centered. Manual fire always works.
Melee: point with movement or the camera, then attack. The knight turns and closes gaps up to 8 m, with 3.1 m strike reach; dodge cancels the approach.
Recover up to full health after avoiding damage. Every damaging hit restarts the delay. Pausing does not heal you.
Drag any open screen area to look. Move and press action buttons with other fingers. Release your view finger to stop turning immediately.
Toggle stealth with C, Xbox R3, or STEALTH. Move quietly at reduced speed. Auto-fire is suppressed. Outlines show living droids through walls without revealing unexplored floor tiles. Blue = patrol, amber = detecting, red = alert.
Rear knockouts require an unaware droid within 1.9 m, a clear path, and facing toward it. Press use or attack when prompted. Cones match enemy sight and stop at walls; quiet armor reduces detection distance to 10 m. Sprinting, jumping, dodging, taking damage and ordinary attacks leave stealth.
Fog is on by default. Explored areas remain mapped; walls hide unexplored rooms. Droids appear when visible, or inside your active stealth scan range. Turn fog off to see the complete deck. Open with MAP, M, or Xbox View.
Starward · Three.js pinned locally · Static ES-module edition.
Landscape recommended. Connect a controller, then press A. Progress resets when the page closes.